package net.minecraft.src;

import net.minecraft.src.Block;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.MathHelper;
import net.minecraft.src.World;

public class EntityFlying extends EntityLiving {

    public EntityFlying(World var1) {
        super(var1);
    }

    protected void fall(float var1) {}

    public void moveEntityWithHeading(float var1, float var2) {
        if(this.func_27011_Z()) {
            this.moveFlying(var1, var2, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.800000011920929D;
            this.motionY *= 0.800000011920929D;
            this.motionZ *= 0.800000011920929D;
        } else if(this.handleLavaMovement()) {
            this.moveFlying(var1, var2, 0.02F);
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.5D;
            this.motionY *= 0.5D;
            this.motionZ *= 0.5D;
        } else {
            float var3 = 0.91F;

            if(this.onGround) {
                var3 = 0.54600006F;
                int var4 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));

                if(var4 > 0) {
                    var3 = Block.blocksList[var4].slipperiness * 0.91F;
                }
            }

            float var8 = 0.16277136F / (var3 * var3 * var3);
            this.moveFlying(var1, var2, this.onGround?0.1F * var8:0.02F);
            var3 = 0.91F;

            if(this.onGround) {
                var3 = 0.54600006F;
                int var5 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));

                if(var5 > 0) {
                    var3 = Block.blocksList[var5].slipperiness * 0.91F;
                }
            }

            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= (double)var3;
            this.motionY *= (double)var3;
            this.motionZ *= (double)var3;
        }

        this.field_9142_bc = this.field_9141_bd;
        double var10 = this.posX - this.prevPosX;
        double var9 = this.posZ - this.prevPosZ;
        float var7 = MathHelper.sqrt_double(var10 * var10 + var9 * var9) * 4.0F;

        if(var7 > 1.0F) {
            var7 = 1.0F;
        }

        this.field_9141_bd += (var7 - this.field_9141_bd) * 0.4F;
        this.field_386_ba += this.field_9141_bd;
    }

    public boolean isOnLadder() {
        return false;
    }
}
